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Old Oct 21, 2006, 07:03 AM // 07:03   #141
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Ya know, my first gut reaction to this was "Hell no!"

The more I think about it, I'm now in the "Meh." camp. I severely dislike the idea of grinding for any kind of benefit, as others have mentioned. However, just thinking about this has already given me a bit of motivation to actually acquire some titles.

Before this news, I couldn't care less about any of the titles (except for maybe survivor, gladiator, and champion), as I simply don't care for the gameplay it represents. This news is now giving me a reason to care. Sure, the grind itself is simply lame, but if I can acquire any number of titles by simply playing the game, and in the end I get benefits for that, then I would be pleased, I think.

Sure there are going to be people who, in essence, "pay" for their titles. This is no different than people who pay for runs, or various other services, except it's more of a money sink. They don't affect me, so I don't care. People who will only accept teammates with certain titles? We got heroes now. Screw 'em.

So, Meh. I'm on the fence with this.
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Old Oct 21, 2006, 07:14 AM // 07:14   #142
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Yea, same here as above. I just started raising my titles up a bit. Almost done with Tyria protector... darn Abbadon's Bonus is annoying.
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Old Oct 21, 2006, 07:15 AM // 07:15   #143
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When I heard about this I would have to admit that I was a little wary, but now... *shrug* There is no listing of HOW much more benefit these things will provide, so I think I'll fence sit a little while longer till I actually know how it is all going to work. Only 6 days anyway...
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Old Oct 21, 2006, 07:34 AM // 07:34   #144
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Quote:
Originally Posted by Guinevere Ac
well after 18 months how do a.net think they can keep their pve player base? are they supposed to play the new expansion for 2 months then waiting the next one? playerbase would rapidly dissolve like this.
a.net had to give them something to do meanwhile. i dont see what's wrong in having a reward for someone's hard work. pvp already have this.
a guy doesnt want to work hard gaining a tiger? he probably wont be accepted in most of the best ha guilds.
a guy doesnt want to work hard gaining a given title. u're playing as always, your friend might have a smalla boost.

i seriously dont se the reason for all this mess
Sorry, but giving a cheap carrot on a stick gimmick that promotes grind doesnt save a game. If the playerbase does really fall for this gimmick then that's truly sad. If the playerbase can only play a new expansion for only 2 months before getting bored then there's something wrong with the game where gimmick title bonuses wont fix or there's something wrong with the playerbase.

Cheap stuff like this makes it become more about grinding away for the goal itself rather than the gameplay. I bet many of you who like this sort of thing dont even care for the gameplay anymore. It's just sort of a routine you have to do in order to reach that certain goal.

Anyway, this isnt a huge deal but it's sad to these title bonuses in a game like GW.

Last edited by Sid Soggybottom; Oct 21, 2006 at 07:54 AM // 07:54..
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Old Oct 21, 2006, 07:47 AM // 07:47   #145
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This is retarded scat imo.
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Old Oct 21, 2006, 07:51 AM // 07:51   #146
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All I have to say on the subject is that Survivor should sure as hell not have an effect. I already despise the title because I can't try and get it on old characters that I have an attachment to, adding gameplay effects would be ridiculous :/.
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Old Oct 21, 2006, 08:02 AM // 08:02   #147
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Quote:
Originally Posted by gr3g
The issue of titles with in-game effects is only worth getting incensed over when the effects are drastic. To give examples, I would consider any form of increased survivability for Survivors, or modified drop rates for the Lucky/Unlucky, or map-related benefits for Protectors/Cartographers to be drastic effects. These effects alter the importance of a player in a team---thus their chances of being recruited for parties---and therefore go against the principle of a level playing field. I trust ArenaNet not to add such effects.
I can agree with that.

Quote:
One example of this new type of title is the Lightbringer. When displayed, this title gives you damage reduction and extra damage against demons. There will even be some PvE-only skills you can learn that become more powerful with each rank of the Lightbringer title.
But this too falls in the same category of the one’s you have listed.

Hanging up the phone on this one now
----------------------------------------------------------
But imo titles should have no affect on the game in anyway no matter how many max titles I have. It’s not going to increase the casual player’s time having to grind just to compete with other people to get into a group. It’s going to decrease time because who really wants to put up with anal elitism attitude.

You can throw all the real world vs game = truth mobo jumbo and over analyze everything you want, but what looks good on paper never is the same when applied.

Title are meaningless and they should remain that way.

Last edited by Zehnchu; Oct 21, 2006 at 08:18 AM // 08:18..
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Old Oct 21, 2006, 08:34 AM // 08:34   #148
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Quote:
Originally Posted by Navaros
Strongly disagree, most of the good PVP players already have good titles so they would be happy about getting benefits for that.

Plus without that there would still be no reason for example for a Rank 9 guy to go get a Gladiator title since it would look way worse than the (9) of his Rank title.

Plus it's fundamentally unfair to give perks to PVE titles and not PVP titles, that's discrimination or something.
Hi, I know you probably mean well, but you could not be more wrong. I myself am fairly high ranked and I would surely not enjoy having an unfair advantage over any of my opponents in PvP. In fact it would ruin the game completely.

The major selling point for Guild Wars PvP is its balance and the fact that it hardly favors veterans players over new players, mechanics wise.

As an avid PvP player that also plays PvE sometimes I would enjoy getting a discount at the merchant or something so I can buy scrolls or keys cheaper. I am a Hero and a Champion yet I am very poor.

Last edited by Cowboy; Oct 21, 2006 at 08:36 AM // 08:36..
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Old Oct 21, 2006, 08:44 AM // 08:44   #149
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Quote:
Originally Posted by Zehnchu
I can agree with that. [...] But [Lightbringer] too falls in the same category of the one’s you have listed.
I was waiting for someone to raise the Lightbringer objection. I would be lying if I said I wasn't a bit worried by it. The only reason I'm not freaking out is that I expect the game will naturally raise Lightbringer ranks high enough by the time players start encountering demons that it will not be a huge issue. Kind of like how Sunspear ranks work.
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Old Oct 21, 2006, 08:51 AM // 08:51   #150
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Quote:
Originally Posted by gr3g
I was waiting for someone to raise the Lightbringer objection. I would be lying if I said I wasn't a bit worried by it. The only reason I'm not freaking out is that I expect the game will naturally raise Lightbringer ranks high enough by the time players start encountering demons that it will not be a huge issue. Kind of like how Sunspear ranks work.
From Gaile's post here, it seems to be a storyline title.
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Old Oct 21, 2006, 09:01 AM // 09:01   #151
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In-game bonuses related to Lightbringer are fine in my opinion, as long as it comes naturally over the course of playing the campaign. Hopefully this will just be another sort of leveling up to do in Nightfall, reached in a reasonable amount of time by playing through the story, doing some sidequests, maybe farming just a little bit, etc.

That said, the idea of benefits related to other titles has me concerned. Something minor would be bearable; diminishing returns on title investment would go a long way to making this "okay". If Robert can get a 15% extra chance to salvage safely with his rank 3 Wisdom title but Wilhelm can get 10% with his rank 1, you know, that's alright I guess. That still leaves most of the bonus accessible to casual players.

If they overdo this title thing though, they can lose their niche. Guild Wars has always been sold as a fun action RPG with no strings attached, and no working in-game just so that you can have fun later. Take that away, and you lose your biggest selling point.
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Old Oct 21, 2006, 09:21 AM // 09:21   #152
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So what bonus is the survivor title going to give? An automatic Divine Intervention once per zone, higher tiers giving bigger health boost?
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Old Oct 21, 2006, 09:28 AM // 09:28   #153
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This only applies on some titles as GW Insider mentioned. I dont mind some more emotes for pvp titles other than /rank.
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Old Oct 21, 2006, 09:32 AM // 09:32   #154
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Quote:
Originally Posted by Zinger314
(Also, what effect does Incorrible-Ale Hound give? )
Ale-Hound: while displaying this title, all your characters disappear mysteriously on Friday. Wonder where they went, and find them singing 'Eye of the Tiger' near drinkmaster Tahnu's hut on Monday.
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Old Oct 21, 2006, 09:43 AM // 09:43   #155
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Quote:
Originally Posted by ShadowStorm
So what bonus is the survivor title going to give? An automatic Divine Intervention once per zone, higher tiers giving bigger health boost?
Hehe how about at max survival. Your char have natural resistance.
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Old Oct 21, 2006, 09:49 AM // 09:49   #156
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dont presume things that noone mentione from a.net side.
atm all we know is that sunspear-lightbringer titles (where lightbringer is well thought to be the natural evolution of the sunspear title) aswell as wisdom title offer some bonus.
survivor and anything else are not mentioned.
tho if u need sunspear and lightbringer ranks to unlock primary quests then those 2 titles aren't giving any real boost as anyone playing the game will have them.

it's just 6 days, wait and see what happens be4 start bitching
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Old Oct 21, 2006, 10:18 AM // 10:18   #157
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Just putting in my opinion, for what it's worth. I see it like anything in the game. It's something that someoen else has and you want. Be it a crystaline sword or what ever. But you have to work for it, in some form. Just because it's better than what I got doesn't make it bad. It's just another goal to work towards. It's a perk, not a show stopper.
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Old Oct 21, 2006, 10:43 AM // 10:43   #158
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One day i'll vomit right away when i have to read that stupid Grind versus Skill Argument again. It's ridiculous how it is used for EVERY (yes.. EVERY) discussion. And astonishingly enough, both sides use it. It doesn't prove anything, it doesn't make a point, it's a worthless argument. Stop using it and instead bring real arguments.
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Old Oct 21, 2006, 11:09 AM // 11:09   #159
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Quote:
Originally Posted by holymasamune
The truth is, they will.
Examples:
-certain farming guilds won't allow people in unless they have friend of luxons/kurzicks
-most pvp HA groups or guilds won't let people join unless they're certain rank or above
-some successful mission+bonus groups require the player to show some sort of title proving (maybe mapping, or other protector title) that they know what they're doing
-almost all groups discriminate against assassins and mesmers because of their skillset and lack of damage/tanking in pve

If a person with a certain title gets to deal more damage than another, the other will be seen as inferior (kind of like assassin to a tank, or mesmer to an echo nuker) and not accepted into some groups. Just being able to show titles is already causing discrimination, and allowing the titles to have effects will cause even more discrimination. Too bad for starters, eh?
You forgot.
- You play in American Server.

European server. Was it mission or AB etc I have no problem to find PUG party fast and join to it. Nobody ask anyone else's buid usually etc.
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Old Oct 21, 2006, 11:22 AM // 11:22   #160
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Quote:
Originally Posted by Amity and Truth
One day i'll vomit right away when i have to read that stupid Grind versus Skill Argument again. It's ridiculous how it is used for EVERY (yes.. EVERY) discussion. And astonishingly enough, both sides use it. It doesn't prove anything, it doesn't make a point, it's a worthless argument. Stop using it and instead bring real arguments.
It's a very important argument since it's one of the primary goals with Guild Wars. Anet has promised all along that Guild Wars is supposed to be based on skill and not time spent playing.

Unfortunately, additions like Titles you need to grind to attain goes against this. Additions like gameplay bonuses for having grind-based Titles makes it a lot worse, since it gives a distinct advantage to those who grind.
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